#Maps
Level Design
cs_cargoship2
Counter-Strike - Hostage Rescue
1 - In Brief
2 - Screenshots
3 - Lessons learned
4 - Download
In Brief
Mapname : Cargoship 2
Game : Counter Strike (Half-life)
Released : September 2002
Players : 10+
Gametype : Hostage Rescue
Editor : Valve Hammer Editor 3.4
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Screenshots
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Lessons Learned
Design
- Layout drawn on squared paper
- Alternative way of Hostage Rescue design : confined spaces
- Special lighting to identify specific rooms
- Lots of non-bulletproof walls : every sound step made can be lethal
- Timed routes
- Pace and balance
- Teamplay-oriented rounds
Technical
- Ability to remake an existing map (cs_cargoship by Znagge)
- Ability to add detail without compromising framerate
- Ability to ensure smooth gameplay anywhere on the map
Art
- Getting a coherent texture set
- Setting up textures at correct scale
- Working ambience with lighting and sounds
Overall
- First 'serious' map
- Evaluate my skills within the French Half-Life Community
- Satisfied with final result
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Download
cs_cargoship2 (1,1 MB) Zipped archive. Extract to your CounterStrike 1.6 directory.
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