#Maps
Level Design




Counter-Strike

cs_cargoship2
Counter-Strike - Hostage Rescue
1 - In Brief
2 - Screenshots
3 - Lessons learned
4 - Download

In Brief

  • Mapname : Cargoship 2
  • Game : Counter Strike (Half-life)
  • Released : September 2002
  • Players : 10+
  • Gametype : Hostage Rescue
  • Editor : Valve Hammer Editor 3.4

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    Screenshots











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    Lessons Learned

    Design

    • Layout drawn on squared paper
    • Alternative way of Hostage Rescue design : confined spaces
    • Special lighting to identify specific rooms
    • Lots of non-bulletproof walls : every sound step made can be lethal
    • Timed routes
    • Pace and balance
    • Teamplay-oriented rounds
    Technical
    • Ability to remake an existing map (cs_cargoship by Znagge)
    • Ability to add detail without compromising framerate
    • Ability to ensure smooth gameplay anywhere on the map
    Art
    • Getting a coherent texture set
    • Setting up textures at correct scale
    • Working ambience with lighting and sounds
    Overall
    • First 'serious' map
    • Evaluate my skills within the French Half-Life Community
    • Satisfied with final result


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    Download

  • cs_cargoship2 (1,1 MB) Zipped archive. Extract to your CounterStrike 1.6 directory.

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