#Maps
Level Design
CTF SQF
Quake 3 Arena - Capture The Flag
1 - In Brief
2 - Screenshots
3 - Lessons learned
4 - Download
In Brief
Mapname : CTF SQF
Game : Quake 3 Arena
Released : October 2004
Players : 8+
Gametype : Capture The Flag
Editor : GTKRadiant 1.3
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Screenshots
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Lessons Learned
Design
- Layout drawn on squared paper
- Studies for an optimal gameflow
- Fewer routes for more interesting battles
- Careful placement of items
- Timed routes
- Pace and balance, especially with power-ups in mind
- Symetrical layout
Technical
- Ability to learn a new editor
- Strong understanding of the Q3 technology (PVS, VIS, shaders...)
- Basic usage of q3map2 features
- Optimizing compile options
- Ability to ensure smooth gameplay anywhere on the map
Art
- Getting a coherent texture set
- Playing with colors to identify on which side you're on
- Architectural gimmicks
- Warm ambience with lighting and colors
Overall
- First Quake 3 map, and first experience with GTKRadiant
- Finished 2nd at the Computer Game Conference, 2003
- Workflow to improve
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Download
map-ctfsqf.pk3 (13,5 MB) Place into baseq3/ folder.
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