#Maps
Level Design




Quake III Arena

CTF SQF
Quake 3 Arena - Capture The Flag
1 - In Brief
2 - Screenshots
3 - Lessons learned
4 - Download

In Brief

  • Mapname : CTF SQF
  • Game : Quake 3 Arena
  • Released : October 2004
  • Players : 8+
  • Gametype : Capture The Flag
  • Editor : GTKRadiant 1.3

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    Screenshots











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    Lessons Learned

    Design

    • Layout drawn on squared paper
    • Studies for an optimal gameflow
    • Fewer routes for more interesting battles
    • Careful placement of items
    • Timed routes
    • Pace and balance, especially with power-ups in mind
    • Symetrical layout
    Technical
    • Ability to learn a new editor
    • Strong understanding of the Q3 technology (PVS, VIS, shaders...)
    • Basic usage of q3map2 features
    • Optimizing compile options
    • Ability to ensure smooth gameplay anywhere on the map
    Art
    • Getting a coherent texture set
    • Playing with colors to identify on which side you're on
    • Architectural gimmicks
    • Warm ambience with lighting and colors
    Overall
    • First Quake 3 map, and first experience with GTKRadiant
    • Finished 2nd at the Computer Game Conference, 2003
    • Workflow to improve


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    Download

  • map-ctfsqf.pk3 (13,5 MB) Place into baseq3/ folder.

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