#Maps
Level Design
Villa Dominicci
Splinter Cell Pandora Tomorrow - All modes
1 - In Brief
2 - Screenshots
3 - Lessons learned
4 - Download
In Brief
Mapname : Villa Dominicci
Game : Splinter Cell Pandora Tomorrow
Released : February 2005
Players : Up to 4
Gametype : Neutralization / Extraction / Sabotage
Editor : UnrealEd
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Screenshots
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Lessons Learned
Design
- Layout drawn with Microsoft Visio, which reveals to be far much easier than paper
- Gameplay carefully studied before jumping into the editor
- Unability to attack/defend without coordination
- Careful placement of items, defending / attacking
- Playing with the progression of the spies
- Timed routes
- Tricky job on the balance
Technical
- Ability to learn a new editor
- Basic understanding of the Unreal technology
- Basic Optimizing technics
- Speed building (One week from the concept to the final build)
Art
- Playing with shadows to help balance
- Gameplay built around the Patio
- Mediterranean Sunset ambience with lighting
Overall
- Map done in one week during my scolarship at Supinfogame, France
- First map using Unreal Engine, and first experience with Splinter Cell
- Finished 1st ex-aequo with Nuclear Power Plant team
- Workflow greatly improved
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Download
villa_scpt_setup.exe (4,89 MB) Run the installer. It should automatically find your game directory. If not, add manually the path.
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