#Maps
Level Design
Hazardous Deeps (wtest4)
Warsow - FFA
1 - In Brief
2 - Screenshots
3 - Lessons learned
4 - Download
In Brief
Mapname : Hazardous deeps (wtest4)
Game : Warsow
Released : July 2005
Players : 8+
Gametype : FFA
Editor : GTKRadiant 1.4 / 1.5 beta
Go Up
Screenshots
Go Up
Lessons Learned
Design
- Layout drawn on squared paper
- Brushwork based map
- Competitive play map design
- Open map compared to typical CPMA close spaces
- Special geometry to identify specific rooms
- Lot of tricks to perform
- Pace and balance
- Gameflow
Technical
- Ability to learn basics of competitive map making
- Ability to add detail without compromising framerate
- Ability to ensure smooth gameplay anywhere on the map
- Ability to implement smart gameplay features
Art
- Getting a unique feeling with brushwork
- Working ambience with lighting
Overall
- First competitive map
- Remade by Jalisko to be bundled with future Warsow release
- Too much build time (10 months)
- Proficiency with GTKRadiant, q3map2, q3 technology and q3 shaders
Go Up
Download
map-wtest4b.pk3 (5,2 MB) Extract to warsow/basewsw/ folder.
Go Up
|