#Maps
Level Design




Warsow

Hazardous Deeps (wtest4)
Warsow - FFA
1 - In Brief
2 - Screenshots
3 - Lessons learned
4 - Download

In Brief

  • Mapname : Hazardous deeps (wtest4)
  • Game : Warsow
  • Released : July 2005
  • Players : 8+
  • Gametype : FFA
  • Editor : GTKRadiant 1.4 / 1.5 beta

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    Screenshots













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    Lessons Learned

    Design

    • Layout drawn on squared paper
    • Brushwork based map
    • Competitive play map design
    • Open map compared to typical CPMA close spaces
    • Special geometry to identify specific rooms
    • Lot of tricks to perform
    • Pace and balance
    • Gameflow
    Technical
    • Ability to learn basics of competitive map making
    • Ability to add detail without compromising framerate
    • Ability to ensure smooth gameplay anywhere on the map
    • Ability to implement smart gameplay features
    Art
    • Getting a unique feeling with brushwork
    • Working ambience with lighting
    Overall
    • First competitive map
    • Remade by Jalisko to be bundled with future Warsow release
    • Too much build time (10 months)
    • Proficiency with GTKRadiant, q3map2, q3 technology and q3 shaders


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    Download

  • map-wtest4b.pk3 (5,2 MB) Extract to warsow/basewsw/ folder.

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